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International Workshop on Volume Graphics
24 - 25 March 1999
Swansea, United Kingdom
CALL FOR PAPERS
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Objectives
The advances in volume visualisation over the past decades, coupled with
the rapid increase in computer power, suggest that volume visualisation
may be developed into volume graphics, as a general purpose graphics technology.
In order to explore further the potential of volume-based techniques, especially
beyond the scope of volume visualisation, it is necessary to bring together
researchers and applications developers from both the academic and industry
sectors who are working, or wish to work, on volume-based graphics techniques.
The objective of this workshop is therefore to provide the international
computer graphics community with a platform to:
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assess and review the developments of techniques for volume-based modelling,
rendering, manipulation and applications.
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develop a scientific framework for the research and development in volume
graphics as an emerging sub-field of computer graphics, and compile a clear
picture of existing knowledge and topics for further investigation.
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challenge researchers in areas of volume visualisation and other volume-based
graphics work to develop their work further in order to impact on the mainstream
computer graphics, and to explore a wider range of applications.
Workshop Themes
The programme committee of the workshop is seeking research papers and
proposals for panel discussions concerning all aspects of volume graphics.
Contributions that review the existing techniques in certain aspects and
provide forward looking into the future development are also welcome. Topics
of interest for the workshop include (but are not limited to):
| Volume Based Modelling |
Volume Rendering |
| Complex and multi-volume scenes |
Volume rendering hardware |
| Image-based 3D modelling |
Direct volume rendering |
| Frequency-domain modelling |
Voxel-based radiosity |
| Physically based modelling |
Illumination |
| Motion and Deformation |
Reflection and refraction |
| Mathematical Foundations |
Shadowing |
| Standards for volume-based representations |
Texture mapping |
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Non-photorealistic rendering |
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Parallel and distributed rendering |
| Data Acquisition and Manipulation |
Applications and Case Studies |
| Digitisation |
Medical imaging and surgical planning |
| Voxelisation and surface reconsu |
Forensic science |
| Segmentation and feature extraction |
Scientific computation |
| Compression |
Entertainment industry |
| Distortion and morphing |
Internet-based applications |
| Interaction and GUI design |
Collaborative visualisation |
Keynote and Invited Speeches
Arie Kaufman (USA): State of the art in volume graphics
Roni Yagel (Israel): Volume rendering: victories, defeats,
and future challenges
Wolfgang Strasser (Germany): Survey on high performance volume
graphics hardware
Greg Nielson (USA): Volume-based modelling techniques
Ken Brodlie (UK): Volume Graphics and the Internet
Questions
1. Is storage requirement for volume representations really more expensive
than polygonal representations? What would be the merits and demerits of
having volumetric datasets, instead of triangle meshes, as the primitive
(or primary?) graphics representation?
2. How should reflection, refraction and shadow be specified and
rendered in volume graphics, especially, when it involves amorphous
volumetric datasets?
3. Since a raster image is a 2D volume dataset, an animation sequence
is a volume dataset, and some image-based modelling methods employs higher-dimensional
volume datasets, what are the mathematical concepts which may unify various
volume-based modelling and rendering techniques, and assist in the development
of homogeneous graphics hardware and Application Programming Interfaces
(APIs)?
4. Is voxel-based radiosity computationally feasible? Do volumetric
datasets offer any advantages for the calculation of global illumination?
5. Can "the Visible Human" walk? - Motion capture and computational
physics can naturally operate on connected solid/surface objects. How should
physical properties be defined and attached to volumetric datasets, and
how can motion and deformation of volume objects be specified and animated?
6. Many digitisation devices generate volumetric datasets, but not
many graphics objects are available in volumetric representations. Is surface-based
digitisation technologically or economically superior than volume-based
digitisation? What are the obstacles to the extensive use of volume-based
digitisation?
7. In volume graphics, what is the role of the techniques developed
for image processing and image processing. Can the use of frequency-domain
representations of volumetric data be extended to graphics modelling and
rendering in addition to data processing?
8. Is volume graphics ready to have any impact upon a wider range graphics
applications, i.e. CAD, games, films and digital art? What are the necessary
technological developments in both volume-based hardware and software in
order to raise the impact of volume graphics?
Download
You may download the full text of the Call For Papers and VG99 Poster in
the following formats:
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Call For Papers
(Ascii, "CFP.txt", 6K)
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Call For Papers - Front Page
(gzip, postscript, "CFP_f.ps.gz", 2.8M)
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Call For Papers - Back Page
(gzip, postscript, "CFP_b.ps.gz", 1.4M)
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A4 Poster
(gzip, postscript, "Poster.ps.gz", 4.9M)
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